Imagination Technologies DDK 1.17
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cpe:2.3:a:imaginationtech:ddk:1.17:*:*:*:*:*:*:*
part: a version: 1.17 update: *
| Vendor | Imaginationtech (f3251a23-15dc-5413-b4a9-b935a1e89e99) |
|---|---|
| Product | Ddk (072eb4a2-c100-5846-bfad-911da556ac79) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from NVD CPE 2.0 feed |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
| No PURL mappings for this CPE yet. | ||
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2026-22163 |
vulnerable | 2026-06-08 07:49:17.667965 |
GPU DDK - Unsafe writing of MMU PT entries on systems with 32-bit host CPU
Requires malware code to misuse the DDK kernel module IOCTL interface.
Such code can use the interface in an unsupported way that allows subversion of the GPU to perform writes to arbitrary physical memory pages.
The product utilises a shared resource in a concurrent manner but does not attempt to synchronise access to the resource.
Published: 2026-03-20T22:52:43.831Z
Updated: 2026-03-23T14:59:27.041Z Reference links |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2026-21732 |
vulnerable | 2026-06-08 07:49:16.737485 |
GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.
An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
Published: 2026-03-20T22:48:42.695Z
Updated: 2026-03-23T15:03:50.302Z Reference links |
Imported from gcve-enriched-dumps CVE data |
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