Star Wars Jedi Knight Jedi Academy
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cpe:2.3:a:lucasarts:star_wars_jedi_knight_jedi_academy:1.0.11:*:*:*:*:*:*:*
part: a version: 1.0.11 update: *
| Vendor | Lucasarts (3b3dba86-ecc5-5910-a316-f5724cd56422) |
|---|---|
| Product | Star Wars Jedi Knight Jedi Academy (b7fd81ee-a2db-5379-b9f4-dd065d1e065f) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from purl2cpe mapping |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
pkg:github/grayj/jedi-academy |
purl2cpe | 2026-06-01 10:15:10.581627 |
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2005-0984 |
vulnerable | 2026-06-08 04:48:14.103490 |
Details available
Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell.
Published: 2005-04-05T04:00:00.000Z
Updated: 2024-08-07T21:35:59.469Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2005-0983 |
vulnerable | 2026-06-08 04:48:14.103058 |
Details available
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Published: 2005-04-05T04:00:00.000Z
Updated: 2024-08-07T21:35:58.933Z |
Imported from gcve-enriched-dumps CVE data |
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