Game Networking Engine
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cpe:2.3:a:gillius_programming:game_networking_engine:*:*:*:*:*:*:*:*part: a version: * update: *
| Vendor | Gillius Programming (f2c106cf-2dff-5fba-a862-343c0e625fe6) |
|---|---|
| Product | Game Networking Engine (2fc927b2-9b70-52ac-8a2a-fc6665db2d52) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
Notes
Imported from purl2cpe mapping
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
pkg:sourceforge/gnelib |
purl2cpe | 2026-06-01 10:15:43.567202 |
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2006-3908 |
vulnerable | 2026-06-08 04:49:10.489611 |
Details available
Format string vulnerability in the flush_output function in ConsoleStreambuf.cpp in Game Network Engine (GNE) 0.70 and earlier allows remote attackers to cause a denial of service (crash) and possibly execute code via format string specifiers in unspecified vectors involving output to the gout console.
Published: 2006-07-27T22:00:00.000Z
Updated: 2024-08-07T18:48:39.348Z Reference links |
Imported from gcve-enriched-dumps CVE data |
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