Game Networking Sockets
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cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*
part: a version: * update: *
| Vendor | Valvesoftware (1f899491-a623-563d-8b9f-d478abb59c2f) |
|---|---|
| Product | Game Networking Sockets (8fa44a46-6a69-53a0-b5e8-64cc49870446) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from purl2cpe mapping |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
pkg:github/valvesoftware/gamenetworkingsockets |
purl2cpe | 2026-06-01 10:16:18.261210 |
pkg:rpm/opensuse/gamenetworkingsockets |
purl2cpe | 2026-06-01 10:16:18.261212 |
pkg:sourceforge/gamenetworkingsockets.mirror |
purl2cpe | 2026-06-01 10:16:18.261215 |
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2020-6019 |
vulnerable | 2026-06-08 05:26:44.452620 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Published: 2020-11-13T15:03:31.000Z
Updated: 2024-08-04T08:47:41.004Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6018 |
vulnerable | 2026-06-08 05:26:44.452219 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published: 2020-12-02T01:01:38.000Z
Updated: 2024-08-04T08:47:40.942Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6017 |
vulnerable | 2026-06-08 05:26:44.451777 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published: 2020-12-03T13:34:00.000Z
Updated: 2024-08-04T08:47:40.930Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6016 |
vulnerable | 2026-06-08 05:26:44.451024 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Published: 2020-11-18T14:11:49.000Z
Updated: 2024-08-04T08:47:41.048Z |
Imported from gcve-enriched-dumps CVE data |
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