Unreal Tournament
Approved changes feed: RSS · Atom
cpe:2.3:a:epic_games:unreal_tournament:3:1.3:*:*:*:*:*:*
part: a version: 3 update: 1.3
| Vendor | Epic Games (7e0333f5-3f57-5e7b-813b-25fe1622cf22) |
|---|---|
| Product | Unreal Tournament (35e6f229-8275-5cf8-bda1-244b1b135c53) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from gcve-enriched-dumps CVE data |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
| No PURL mappings for this CPE yet. | ||
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2008-7015 |
vulnerable | 2026-06-08 04:51:05.433625 |
Details available
Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.
Published: 2009-08-19T10:00:00.000Z
Updated: 2024-08-07T11:49:02.665Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2008-7011 |
vulnerable | 2026-06-08 04:51:05.425030 |
Details available
The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service (server exit) via multiple file downloads from the server, which triggers an assertion failure when the Closing flag in UnChan.cpp is set.
Published: 2009-08-19T10:00:00.000Z
Updated: 2024-08-07T11:49:02.658Z |
Imported from gcve-enriched-dumps CVE data |
Contribute
You can submit an edit proposal for this CPE entry or suggest a related product/vendor addition using the action button above.