Approved changes feed: RSS · Atom
cpe:2.3:a:valvesoftware:source:source-sdk-2013:*:*:*:*:*:*:*
part: a version: source-sdk-2013 update: *
| Vendor | Valvesoftware (1f899491-a623-563d-8b9f-d478abb59c2f) |
|---|---|
| Product | Source (7265ae91-7544-51b0-87a9-258f069e1853) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from gcve-enriched-dumps CVE data |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
| No PURL mappings for this CPE yet. | ||
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2017-20205 |
vulnerable | 2026-06-08 05:09:23.484070 |
Valve Source SDK Stack-Based Buffer Overflow RCE
Valve's Source SDK (source-sdk-2013)'s ragdoll model parsing logic contains a stack-based buffer overflow vulnerability.The tokenizer function `nexttoken` copies characters from an input string into a fixed-size stack buffer without performing bounds checks. When `ParseKeyValue` processes a collisionpair rule longer than the destination buffer (256 bytes), an overflow of the stack buffer `szToken` can occur and overwrite the function return address. A remote attacker can trigger the vulnerable code by supplying a specially crafted ragdoll model which causes the oversized collisionpair rule to be parsed, resulting in remote code execution on affected clients or servers. Valve has addressed this issue in many of their Source games, but independently-developed games must manually apply patch.
Published: 2025-10-15T01:23:24.216Z
Updated: 2025-11-21T14:19:29.897Z |
Imported from gcve-enriched-dumps CVE data |
Contribute
You can submit an edit proposal for this CPE entry or suggest a related product/vendor addition using the action button above.