Game Networking Sockets
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cpe:2.3:a:n/a:game_networking_sockets:*:*:*:*:*:*:*:*
part: a version: * update: *
| Vendor | N/A (22f567d3-1203-528c-8f0e-3eb9c2f6ca78) |
|---|---|
| Product | Game Networking Sockets (6cfaf11d-8e28-55df-8339-e3f9e1a15582) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from gcve-enriched-dumps CVE data |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
| No PURL mappings for this CPE yet. | ||
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2020-6019 |
vulnerable | 2026-06-08 05:26:44.452590 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Published: 2020-11-13T15:03:31.000Z
Updated: 2024-08-04T08:47:41.004Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6018 |
vulnerable | 2026-06-08 05:26:44.452085 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published: 2020-12-02T01:01:38.000Z
Updated: 2024-08-04T08:47:40.942Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6017 |
vulnerable | 2026-06-08 05:26:44.451634 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published: 2020-12-03T13:34:00.000Z
Updated: 2024-08-04T08:47:40.930Z |
Imported from gcve-enriched-dumps CVE data |
CVE:CVE-2020-6016 |
vulnerable | 2026-06-08 05:26:44.450147 |
Details available
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Published: 2020-11-18T14:11:49.000Z
Updated: 2024-08-04T08:47:41.048Z |
Imported from gcve-enriched-dumps CVE data |
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