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cpe:2.3:a:coding-solo:godot_mcp:*:*:*:*:*:*:*:*

part: a version: * update: *

VendorCoding Solo (08542d24-6f14-5684-9fbd-02a60864a2df)
ProductGodot Mcp (2105714f-cc77-521c-bf3c-064a5e3d881a)
Edition*
Language*
Software edition*
Target software*
Target hardware*
Other*
NotesImported from gcve-enriched-dumps CVE data

PURL mappings

PURLSourceLast updated
pkg:github/coding-solo/godot-mcp purl2cpe 2026-07-28 16:41:08.491054

Vulnerability references

IdentifiercpeApplicabilitySubmitteddb.gcve.eu detailsRationale
CVE:CVE-2026-25546 vulnerable 2026-06-08 07:53:19.982346 Godot MCP is vulnerable to Command Injection via unsanitized projectPath
HIGH (7.8)
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Published: 2026-02-04T21:48:53.225Z
Updated: 2026-02-05T17:51:29.147Z
Reference links
Imported from gcve-enriched-dumps CVE data

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