Nintendo Nintendo 64
Approved changes feed: RSS · Atom
cpe:2.3:h:nintendo:nintendo_64:-:*:*:*:*:*:*:*
part: h version: - update: *
| Vendor | Nintendo (32cc7857-5486-5cc0-a6ba-c7a29f8c7c03) |
|---|---|
| Product | Nintendo 64 (2c3ce5b9-48df-5d23-8c91-bba1ae891116) |
| Edition | * |
| Language | * |
| Software edition | * |
| Target software | * |
| Target hardware | * |
| Other | * |
| Notes | Imported from NVD CPE 2.0 feed |
PURL mappings
| PURL | Source | Last updated |
|---|---|---|
| No PURL mappings for this CPE yet. | ||
Vulnerability references
| Identifier | cpeApplicability | Submitted | db.gcve.eu details | Rationale |
|---|---|---|---|---|
CVE:CVE-2020-13109 |
not_vulnerable | 2026-06-03 14:41:36.262276 |
Details available
CRITICAL (9.8)
Morita Shogi 64 through 2020-05-02 for Nintendo 64 devices allows remote attackers to execute arbitrary code via crafted packet data to the built-in modem because 0x800b3e94 (aka the IF subcommand to top-level command 7) has a stack-based buffer overflow.
Published: 2020-05-16T01:56:50.000Z
Updated: 2024-08-04T12:11:19.103Z |
Imported from gcve-enriched-dumps CVE data |
Contribute
You can submit an edit proposal for this CPE entry or suggest a related product/vendor addition using the action button above.